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Marvin Young
70

Marvin Young

Rare

Market price

500 coins

Community transfer-market coins — not an official EA quote.

Updated September 18, 2026 11:00 AM

Price history

High: 3,700 Low: 400
3,700 coins — 09/17/2026 4:44 PM 3,600 coins — 09/17/2026 5:00 PM 950 coins — 09/17/2026 5:19 PM 600 coins — 09/17/2026 6:00 PM 550 coins — 09/17/2026 7:00 PM 750 coins — 09/17/2026 8:00 PM 450 coins — 09/17/2026 9:00 PM 550 coins — 09/17/2026 10:00 PM 500 coins — 09/17/2026 11:00 PM 450 coins — 09/18/2026 1:00 AM 550 coins — 09/18/2026 2:00 AM 400 coins — 09/18/2026 3:00 AM 450 coins — 09/18/2026 4:00 AM 500 coins — 09/18/2026 5:00 AM 650 coins — 09/18/2026 10:00 AM 500 coins — 09/18/2026 11:00 AM

Hover a point to see the price and date.

  1. 09/18/2026 11:00 AM · 500 coins
  2. 09/18/2026 10:00 AM · 650 coins
  3. 09/18/2026 5:00 AM · 500 coins
  4. 09/18/2026 4:00 AM · 450 coins
  5. 09/18/2026 3:00 AM · 400 coins
  6. 09/18/2026 2:00 AM · 550 coins
  7. 09/18/2026 1:00 AM · 450 coins
  8. 09/17/2026 11:00 PM · 500 coins
  9. 09/17/2026 10:00 PM · 550 coins
  10. 09/17/2026 9:00 PM · 450 coins
  11. 09/17/2026 8:00 PM · 750 coins
  12. 09/17/2026 7:00 PM · 550 coins
  13. 09/17/2026 6:00 PM · 600 coins
  14. 09/17/2026 5:19 PM · 950 coins
  15. 09/17/2026 5:00 PM · 3,600 coins
  16. 09/17/2026 4:44 PM · 3,700 coins

Sign in to set a price alert.

CB · Centre Back Controlled Also plays: CDM
Club
Sparta Rotterdam
Nation
Netherlands
League
Eredivisie
Age
20
Physical
182 cm · 0 kg
Preferred foot
Right
Skill Moves
★★
Weak Foot
★★★★
Pace 75
Acceleration 70
Sprint Speed 79
Shooting 33
Att. Position 53
Finishing 28
Shot Power 34
Long Shots 36
Volleys 33
Penalties 43
Passing 63
Vision 51
Crossing 62
FK Accuracy 35
Short Passing 74
Long Passing 69
Curve 45
Dribbling 68
Agility 63
Balance 64
Reactions 70
Ball Control 72
Dribbling 65
Composure 73
Defending 70
Interceptions 71
Heading Accuracy 60
Def. Awareness 74
Standing Tackle 71
Sliding Tackle 67
Physical 72
Jumping 74
Stamina 71
Strength 73
Aggression 69

AcceleRATE

Controlled

AcceleRATE is how a player builds up speed. It is not published by EA: we derive it from height, agility, strength and acceleration using the FC 27 thresholds.

PlayStyles

  • Intercept

    Greater reach and a better chance of keeping the ball after an interception.

  • Jockey

    Higher max speed when sprint-jockeying and a quicker transition from jockey to sprint.

  • Long Ball Pass

    Lobs and lofted through balls are more accurate, travel faster and are harder to intercept.

Chemistry style

Preview at full chemistry (3). The game still splits the bonus across in-game attributes; here the face-stat delta is applied to each part of that group, capped at 99.

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