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Adrian Przyborek
66

Adrian Przyborek

Rare

Market price

500 coins

Community transfer-market coins — not an official EA quote.

Updated September 18, 2026 11:00 AM

Price history

High: 550 Low: 350
450 coins — 09/17/2026 8:00 PM 500 coins — 09/17/2026 9:00 PM 550 coins — 09/17/2026 10:00 PM 350 coins — 09/17/2026 11:00 PM 500 coins — 09/18/2026 1:00 AM 350 coins — 09/18/2026 2:00 AM 450 coins — 09/18/2026 3:00 AM 400 coins — 09/18/2026 4:00 AM 450 coins — 09/18/2026 5:00 AM 400 coins — 09/18/2026 8:00 AM 550 coins — 09/18/2026 9:00 AM 500 coins — 09/18/2026 10:00 AM

Hover a point to see the price and date.

  1. 09/18/2026 10:00 AM · 500 coins
  2. 09/18/2026 9:00 AM · 550 coins
  3. 09/18/2026 8:00 AM · 400 coins
  4. 09/18/2026 5:00 AM · 450 coins
  5. 09/18/2026 4:00 AM · 400 coins
  6. 09/18/2026 3:00 AM · 450 coins
  7. 09/18/2026 2:00 AM · 350 coins
  8. 09/18/2026 1:00 AM · 500 coins
  9. 09/17/2026 11:00 PM · 350 coins
  10. 09/17/2026 10:00 PM · 550 coins
  11. 09/17/2026 9:00 PM · 500 coins
  12. 09/17/2026 8:00 PM · 450 coins

Sign in to set a price alert.

CAM · Attacking Mid Controlled Also plays: RM Also plays: CM Also plays: RW
Club
Latium
Nation
Poland
League
Serie A Enilive
Age
19
Physical
184 cm · 0 kg
Preferred foot
Right
Skill Moves
★★★
Weak Foot
★★★
Pace 73
Acceleration 73
Sprint Speed 73
Shooting 57
Att. Position 62
Finishing 59
Shot Power 58
Long Shots 56
Volleys 49
Penalties 49
Passing 63
Vision 66
Crossing 59
FK Accuracy 54
Short Passing 66
Long Passing 63
Curve 58
Dribbling 68
Agility 79
Balance 68
Reactions 62
Ball Control 68
Dribbling 68
Composure 52
Defending 29
Interceptions 26
Heading Accuracy 35
Def. Awareness 31
Standing Tackle 27
Sliding Tackle 28
Physical 57
Jumping 55
Stamina 57
Strength 59
Aggression 50

AcceleRATE

Controlled

AcceleRATE is how a player builds up speed. It is not published by EA: we derive it from height, agility, strength and acceleration using the FC 27 thresholds.

PlayStyles

This player has no PlayStyle.

Chemistry style

Preview at full chemistry (3). The game still splits the bonus across in-game attributes; here the face-stat delta is applied to each part of that group, capped at 99.

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