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Nahuel Ferraresi
71

Nahuel Ferraresi

Rare

Market price

350 coins

Community transfer-market coins — not an official EA quote.

Updated September 18, 2026 8:00 AM

Price history

High: 600 Low: 350
600 coins — 09/17/2026 4:44 PM 500 coins — 09/17/2026 5:19 PM 350 coins — 09/17/2026 6:00 PM 500 coins — 09/18/2026 12:00 AM 350 coins — 09/18/2026 1:00 AM 450 coins — 09/18/2026 2:00 AM 600 coins — 09/18/2026 3:00 AM 350 coins — 09/18/2026 4:00 AM 400 coins — 09/18/2026 7:00 AM 350 coins — 09/18/2026 8:00 AM

Hover a point to see the price and date.

  1. 09/18/2026 8:00 AM · 350 coins
  2. 09/18/2026 7:00 AM · 400 coins
  3. 09/18/2026 4:00 AM · 350 coins
  4. 09/18/2026 3:00 AM · 600 coins
  5. 09/18/2026 2:00 AM · 450 coins
  6. 09/18/2026 1:00 AM · 350 coins
  7. 09/18/2026 12:00 AM · 500 coins
  8. 09/17/2026 6:00 PM · 350 coins
  9. 09/17/2026 5:19 PM · 500 coins
  10. 09/17/2026 4:44 PM · 600 coins

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CB · Centre Back Lengthy Also plays: RB
Club
Botafogo
Nation
Venezuela
League
CONMEBOL Sudamericana
Age
27
Physical
190 cm · 0 kg
Preferred foot
Right
Skill Moves
★★
Weak Foot
★★★
Pace 65
Acceleration 57
Sprint Speed 72
Shooting 26
Att. Position 25
Finishing 21
Shot Power 40
Long Shots 17
Volleys 29
Penalties 42
Passing 48
Vision 35
Crossing 27
FK Accuracy 24
Short Passing 67
Long Passing 62
Curve 27
Dribbling 42
Agility 53
Balance 56
Reactions 68
Ball Control 47
Dribbling 29
Composure 61
Defending 71
Interceptions 69
Heading Accuracy 64
Def. Awareness 70
Standing Tackle 75
Sliding Tackle 74
Physical 73
Jumping 73
Stamina 64
Strength 78
Aggression 74

AcceleRATE

Lengthy

AcceleRATE is how a player builds up speed. It is not published by EA: we derive it from height, agility, strength and acceleration using the FC 27 thresholds.

PlayStyles

  • Jockey

    Higher max speed when sprint-jockeying and a quicker transition from jockey to sprint.

  • Long Ball Pass

    Lobs and lofted through balls are more accurate, travel faster and are harder to intercept.

Chemistry style

Preview at full chemistry (3). The game still splits the bonus across in-game attributes; here the face-stat delta is applied to each part of that group, capped at 99.

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